BioWare has been working with DICE on Mass Effect 3's audio, but the Mass Effect developer is "definitely trying to build on the work" the Battlefield creators are doing with sound.
Speaking to Xbox World 360 (via CVG), BioWare lead sound designer Rob Blake said: "We've been chatting to the guys over at DICE who did the Battlefield and the Medal of Honor stuff and we've been doing a lot of knowledge sharing and asset sharing with those guys."
But what does this mean for the game? "We're taking on board some of their environmental changes that they've done really well," said Blake.
"The new [Mass Effect 3] Assault Rifle has different layers that change depending on what type of environment you're in, for example."
"There are lots of interactions between sounds - you can hear the different decay as shots echo off walls."
Blake went on to emphasise that, despite sharing a love for audio, the two games are extremely different. "We're doing a lot of knowledge sharing which has been really useful, and we love the Battlefield games. We're big fans of the audio so we're definitely trying to build on the work that they've done, but at the same time they're very different games," he said.
"Their [audio] focus is just the guns but we have spaceships, biotics, and tech powers and all this extra stuff that we have to deal with."
Blake admits BioWare has learnt a thing or two about how to make guns sound good from Battlefield, though. "But one of the things I wanted from them was their environmental interactions, so that when you go into different areas things change quite drastically."
"They also have a sophisticated ducking system - when you fire your gun it will lower the volume of other people's guns," he said.
While we're on the subject of Mass Effect, BioWare recently said it might have cut 'too deep' with Mass Effect 2's customisation options, and that the third game would rectify this.
BioWare is also looking for the right way to continue the Mass Effect series after the third game.
Speaking to Xbox World 360 (via CVG), BioWare lead sound designer Rob Blake said: "We've been chatting to the guys over at DICE who did the Battlefield and the Medal of Honor stuff and we've been doing a lot of knowledge sharing and asset sharing with those guys."
But what does this mean for the game? "We're taking on board some of their environmental changes that they've done really well," said Blake.
"The new [Mass Effect 3] Assault Rifle has different layers that change depending on what type of environment you're in, for example."
"There are lots of interactions between sounds - you can hear the different decay as shots echo off walls."
Blake went on to emphasise that, despite sharing a love for audio, the two games are extremely different. "We're doing a lot of knowledge sharing which has been really useful, and we love the Battlefield games. We're big fans of the audio so we're definitely trying to build on the work that they've done, but at the same time they're very different games," he said.
"Their [audio] focus is just the guns but we have spaceships, biotics, and tech powers and all this extra stuff that we have to deal with."
Blake admits BioWare has learnt a thing or two about how to make guns sound good from Battlefield, though. "But one of the things I wanted from them was their environmental interactions, so that when you go into different areas things change quite drastically."
"They also have a sophisticated ducking system - when you fire your gun it will lower the volume of other people's guns," he said.
While we're on the subject of Mass Effect, BioWare recently said it might have cut 'too deep' with Mass Effect 2's customisation options, and that the third game would rectify this.
BioWare is also looking for the right way to continue the Mass Effect series after the third game.