Friday, June 24, 2011

Vindictus


The free-to-play dynamos at Nexon gave us intense hands-on time Tuesday with two of the publisher's hottest properties: "Dragon Nest" and "Vindictus."
"Dragon Nest" is a microtransaction-based MMORPG (Massively Multiplayer Online Role-Playing Game) developed by Eyedentity Games that's slated to launch in the United States, Canada, Australia, and New Zealand later this summer. I, along with other video-game journalists, mixed it up in exciting multiplayer PVP (Player vs. Player) action at E3 in Los Angeles.
Using a swift female Elven archer, I picked off enemies from a distance using the PC's number keys, and unleashed powerful supers that helped lead my team to victory. Of the two games, "Dragon Nest" is likely to have the broadest appeal, with its cutesy, anime-like graphics that resemble a cartoon when in motion.
I also got hands-on with new content for "Vindictus," the Nexon-published, physics-based (courtesy of the Source engine), free-to-play action MMO. I played as Karok, a new hulking, armor-clad character who will be released this summer. This brute of a character is an incredible brawler who deals big damage with his grappling, parrying, and spear-hurdling abilities.
Wielding a giant pillar, Karok joins Lann, Evie, and Fiona as one of the game's four playable characters—and believe me, smashing huge monsters as Karok was incredibly satisfying. DevCat Studios' title has a more serious air than "Dragon Nest," which will appeal to the "core" demographic.
"Vindictus" is available now in the United States and Canada, and will launch by the end of the year in Europe.
Both games continue Nexon's tradition of publishing titles that change how free-to-play games (once considered the black sheep of the industry) are perceived as they offer continually growing experiences that rival traditional pay releases.

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